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Downgrade rpg maker steam
Downgrade rpg maker steam




downgrade rpg maker steam
  1. #Downgrade rpg maker steam 720p
  2. #Downgrade rpg maker steam 1080p
  3. #Downgrade rpg maker steam Pc

But then it introduced other bugs with show video, and pressing F12 crashes it, soooo yeah fuck I hate RPG Maker sometimes. Even fullscreen scripts didn't help, although they did make it slightly better. author=Link_2112 I may be mistaken but that's what I've come to learn about issues with fullscreen in Ace. author=Link_2112 Was the frame resource type removed from newer engines? As far as I can tell. Legends of Astravias Demo releases on Steam next Monday, February 14th 45.

downgrade rpg maker steam

#Downgrade rpg maker steam 720p

At 720p in my test the game looked sharp enough full screen to pass but the game space within the frame was still big enough to make out and easily read (this wasnt an issue with my previous game Flatwoods which did run at 720p but the maps ended up looking very big and empty because of it. 2k3 is the only maker I never used however XP have a very powerful scripting engine in Ruby that give you the freedom to change almost all. While the resolution is scaleable, the games art assets are not, and here in lies the issue.

#Downgrade rpg maker steam 1080p

Increasing the resolution does certainly fix the issue, MV supports 1080p if I want it too, but the issue then is the art is absolutely tiny. Any kind of change in resolution should fix blurriness with or without the border(especially if the border is simply a show picture command), so you shouldn't need to get that working to know whether you found a fix for it or not. author=Link_2112 The border is a neat idea but it might not accomplish what you think.

#Downgrade rpg maker steam Pc

Time to downgrade! I did some tests in 2k3 and it looked super sharp BUT im too much an accessability nut and the split between Mac and PC players for my last release was too small to warrant writing one off entirely. That's an issue with most versions after 2k3 I think. <3Īuthor=Link_2112 I don't believe anything can remove the blurriness of full screen. I know its a very specific issue so i'm not surprised I haven't been able to find much info on it, but I would have thought someone would have found a way to keep UI elements on screen at ALL times. I haven't found any work around for this issue (it seems to be an issue for people using on screen controls for mobile too, that or it just doesn't bother them). I have tried using common events to create my own transitions or even the "show picture" commands but everything I have tried results in the image fading every time you transition from one map to another. I feel like the best solution would be a permanently on screen border, the same as a super gameboy and what I used in the following trailer which would allow me to make the game at least 720p without horrible blurring in full screen. well its a ridiculously blurry mess thanks tot he way MV upscales engine assets. Its fine when its kept at its native (which is roughly 3x that of the original Gameboy that inspired the games look and limitations) BUT when you blow it up to full screen it looks like. One of the issue's that has been bugging me for a while is the games resolution. I'm trying to do some small things to improve the look of my game Shooty and the Catfish (which you can find here if you want to check it out).






Downgrade rpg maker steam